简单工厂模式
工厂模式(Factory Pattern)是最常用的设计模式之一。这种类型的设计模式属于创建型模式,它提供了一种创建对象的最佳方式。
在工厂模式中,我们在创建对象时不会对客户端暴露创建逻辑,并且是通过使用一个共同的接口来指向新创建的对象。
意图
定义一个创建对象的接口,让其子类自己决定实例化哪一个工厂类,工厂模式使其创建过程延迟到子类进行
主要解决
主要解决接口选择的问题
何时使用
我们明确地计划不同条件下创建不同实例时。
如何解决
让其子类实现工厂接口,返回的是一个抽象的产品。
关键代码
创建过程在其子类执行。
示例
设计一个计算器控制台程序,要求输入两个数和运算符号,得到结果
步骤1 创建一个接口
/// <summary>
/// 运算类
/// </summary>
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
/// <summary>
/// 数字A
/// </summary>
public double NumberA
{
get
{
return _numberA;
}
set
{
_numberA = value;
}
}
/// <summary>
/// 数字B
/// </summary>
public double NumberB
{
get
{
return _numberB;
}
set
{
_numberB = value;
}
}
/// <summary>
/// 得到运算结果
/// </summary>
/// <returns></returns>
public virtual double GetResult()
{
double result = 0;
return result;
}
/// <summary>
/// 检查输入的字符串是否准确
/// </summary>
/// <param name="currentNumber"></param>
/// <param name="inputString"></param>
/// <returns></returns>
public static string checkNumberInput(string currentNumber, string inputString)
{
string result = "";
if (inputString == ".")
{
if (currentNumber.IndexOf(".") < 0)
{
if (currentNumber.Length == 0)
result = "0" + inputString;
else
result = currentNumber + inputString;
}
}
else if (currentNumber == "0")
{
result = inputString;
}
else
{
result = currentNumber + inputString;
}
return result;
}
}
步骤2 创建实现接口的实体类
/// <summary>
/// 加法类
/// </summary>
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
/// <summary>
/// 减法类
/// </summary>
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
/// <summary>
/// 乘法类
/// </summary>
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
/// <summary>
/// 除法类
/// </summary>
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0)
throw new Exception("除数不能为0。");
result = NumberA / NumberB;
return result;
}
}
/// <summary>
/// 平方类
/// </summary>
class OperationSqr : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberB * NumberB;
return result;
}
}
/// <summary>
/// 平方根类
/// </summary>
class OperationSqrt : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB < 0)
throw new Exception("负数不能开平方根。");
result = Math.Sqrt(NumberB);
return result;
}
}
/// <summary>
/// 相反数类
/// </summary>
class OperationReverse : Operation
{
public override double GetResult()
{
double result = 0;
result = -NumberB;
return result;
}
}
步骤3 创建一个工厂,生成基于给定信息的实体类的对象
/// <summary>
/// 运算类工厂
/// </summary>
public class OperationFactory
{
public static Operation createOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
{
oper = new OperationAdd();
break;
}
case "-":
{
oper = new OperationSub();
break;
}
case "*":
{
oper = new OperationMul();
break;
}
case "/":
{
oper = new OperationDiv();
break;
}
case "sqr":
{
oper = new OperationSqr();
break;
}
case "sqrt":
{
oper = new OperationSqrt();
break;
}
case "+/-":
{
oper = new OperationReverse();
break;
}
}
return oper;
}
}
步骤4 使用该工厂,通过传递类型信息来获取实体类的对象
class Program
{
static void Main(string[] args)
{
try
{
Console.Write("请输入数字A:");
string strNumberA = Console.ReadLine();
Console.Write("请选择运算符号(+、-、*、/):");
string strOperate = Console.ReadLine();
Console.Write("请输入数字B:");
string strNumberB = Console.ReadLine();
string strResult = "";
Operation oper;
oper = OperationFactory.createOperate(strOperate);
oper.NumberA = Convert.ToDouble(strNumberA);
oper.NumberB = Convert.ToDouble(strNumberB);
strResult = oper.GetResult().ToString();
Console.WriteLine("结果是:" + strResult);
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine("您的输入有错:" + ex.Message);
}
}
}